I'm not fully on board with the opinion that The Outer Worlds is a masterclass in storytelling, for there are still obvious shortcomings in this adventure. While that can lead to a lack of meaningful guidance and satisfying payoffs where it should matter the most, it's rewarding to discover and be surprised by the depth of stories elsewhere - if you venture out to find them, that is. The Outer Worlds is often more interesting outside of the main quest. The main arc can be completed in 10 hours if you'd like, but that isn't exactly the point. Some may dislike that the main story arc feels like a loose thread that provides a general direction rather than dragging you from start to finish. This enables us to feel like a visitor in this world and go through it on our own terms, which I very much appreciated. The game has a fluid system that enables you to distribute points to create hybrid classes. Once we've thawed out, we can create a basic character and choose a few skill points to set our direction: brute, good talker, science guy, weapons nerd, etc. We're just a dude, and our journey isn't as set in stone as in some similar RPGs. #THE OUTER WORLDS SWITCH REVIEW FREE#It's not the grand reveal of us being the chosen one that's has been foretold for centuries to free the universe. Halcyon is in the grip of evil mega corporations, and we are the only hope to set things right. One of the two colonial ships never reached its destination and floated around until the mad scientist and fugitive Phineas Welles awakens us to ask for help to free the remaining colonists aboard the ship. We were frozen to survive the lengthy trip. We start our journey in the region of Halcyon after being freed from a colonist transporter. It attempts to create a semi-open world with many stories grouped under a loose, overarching storyline that may look underwhelming at first glance. In usual Obsidian fashion, the game is a proper RPG title, with stats, dice rolls, and skill checks in the background that account for abilities and skill points. The Outer Worlds is an FPS RPG, very similar to the modern Fallout titles. That time was two weeks ago, and while it still plays like The Outer Worlds, it doesn't quite look the part. It ran well on consoles, but the most curious announcement was that a Nintendo Switch port was in the works. #THE OUTER WORLDS SWITCH REVIEW PS4#The game received critical acclaim on PC, PS4 and Xbox One, but it wasn't quite the masterpiece everyone had hoped for. Obsidian has actively used its Fallout legacy to promote its latest project, The Outer Worlds, which was quickly considered "the proper Fallout sequel" that we've been wanting. Bethesda RPG fans still adore its first spin-off, Fallout: New Vegas, which was developed by Obsidian and led by Fallout's original creators.
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